About

Hi I'm Bluerobin2! I like making games and I'm trying to learn Pixel Art too. I'm also interested in electronics and robotics. Here is some stuff I decided to put online. I call this my closet. A closet full of blue bird goodness. I try to post every Saturday.

Tuesday, January 13, 2015

I'm moving!

With a new name, comes a new blog. From now on, I'm trying to start a new blog at pixelrobin.blogspot.com. See you there!

Saturday, October 11, 2014

I finally entered a jam!

So I actually finished and entered a jam! This time it was the Prisoner Jam on Game Jolt held by J.D. Carthel (@burlapjack). I entered a game called Claudius, in which you are a kidnapped prisoner and you decide to fight back. It's sort of like Pac-man in 3D but more stealthy.


Other than that, I'm now going to attempt to enter octojam. Its a jam where you have to make the games using a CHIP-8 programming language called octo. It's entirely web based. You can make games like outlaw from atari for instance...


At this point, I'm still playing around with and learning octo so I dont' have much to show.

Also, Renegade Kid recently announced Xeodrifter, a game that I'm very excited about. It just looks like a lot of fun. Check it out!

I think that is all for this week. Until next time!

Saturday, September 27, 2014

I'm on Patreon! (And other stuff)

I decided to take a shot at the whole Patreon thing. My page isn't entirely finished but you can still visit it here. Patreon is a site where you can pledge a certain amount of money for every game I post online, and in return, you will get a download code to it and maybe some other benefits. The minimum pledge is 1 dollar and you can set a limit to how much money you want to pledge in total.

Next, I am joining #prisonerjam. It's a game jam that revolves around the theme of imprisonment. I'm personally recreating my gb jam 3 entry. The official page for Prisoner Jam is here. Here is a screenshot of my entry:


I think it's okay. I still have quite a bit of work. I think that is all for now. Bye!

Saturday, September 20, 2014

It's Saturday again!

Here we go, summer is over, vacations are done and It is time for school to start. Hey, at least I have time to post now. So, here is what I'm up to.

First off, a friend of mine, JuiceBox (or @bughunter5010) is working on a project that is worth checking out. It's called dreamer and it is an adventure platformer about a person stuck in their dreams. The game is coming together well. You can check out an early version on gamejolt here.


On another note, I haven't made much progress on Feeling Green. Or at least I haven't made much visual progress. I made the level loading code more efficient. I added a background too.


I think it looks good. Not much else to say. I might put this project on hold and make a smaller one, just to get the hang of releasing a game.

I think that is all for today. Sorry for missing the last 2 Saturdays, I didn't forget.

Saturday, August 30, 2014

I reccomend: Pyxel Edit


Ahh Pyxel Edit, one of the best pixel art editors I've ever seen. I've been using it for about 3 months now and I absolutely love it.

What is it?

Pyxel Edit is basically a pixel art editor by Daniel Kvarfordt. However, it goes beyond that. It has tools and features to help you make tilesets and animations (Including playback and onion skinning), It's interface is very simple and easy to get a grasp of and I can even be used as a level editor for your games.

Why do I like it?

It's perfect for what I do, I need to make animations and tilesets for my games. It makes the job a lot easier and quicker.

Who is it for?

Anyone into pixel art or even wanting to get into it. It can useful for both seasoned pros and noobs like me.

Where can I get it/How much does it cost?

At the time of writing it is in beta and can be yours for a donation of $9 USD or more. As it gets updated, the price will go up so it is a good idea to buy now. No further payment is required for future updates. You can also get an early alpha version for free, but that one has a lot of missing features. You can visit Pyxel Edit's website here for more information.

Any good tutorials?

Check out achebit on YouTube. He makes amazing tutorials both on pixel art and Pyxel Edit.

Saturday, August 16, 2014

No post for today. Sorry

I'm going to be very busy today and maybe even next week. Not exactly sure how I am going to pull off this blogging thing. I was going to post a tutorial on using particles in Gamemaker today, but I ran out of time writing that. I got about half done so far. I'll release it later when it is completed.

Again I'm very sorry but I don't have the time to write a proper blog post. I hope you guys understand.

Friday, August 8, 2014

Things are going to change

I'm going to try to post every Saturday from now on. I will post about my games and maybe some reviews and my look on things. For now, I know that I'm a day early but I guess it is time to update the news here.

First of all, I did start an entry for The 3rd Annual Game Boy jam. The problem was that I started late and I don't have the time to finish it. I wanted to make a 3D rouge-like game in which you are a women from a local tribe who decides to do something about recent attacks on the village. It wasn't going to be a large game, with a few levels and a final boss. Another problem was that I never really delved in 3D before, especially in Gamemaker, so there was quite a big learning curve. However, I like the way this is going so I may make it into a full game later on. Here is a screenshot I released on my twitter:

Next I'm working on a game based on J.D. Carthel (aka burlapjack)'s game, Beach Commando. I really liked his idea and the Beach Commando was made in a very short amount of time and only has 5 levels. You can play it on his website by clicking here. Here is a screenshot of my game. It's about a lab experiment that gets tired of its imprisonment and decides to escape the facility.

The idea is to avoid the robots (or sentinels as I call them). You must avoid their line of sight or you will get caught. You block their vision by moving cardboard boxes in the way.

And lastly, I think it is time to announce my official big indie game I am working on. This is my biggest game I've ever worked on. I'm calling it Feeling Green. The names comes from the phrase "feeling green", which means many things, one of which is feeling new and fresh. The game will be about an unnamed person who is finding his way back home. The core mechanic will be weather, which will help or hinder your progress (for instance snow will freeze water into ice). Here are some more screenshots based on how the game progressed over time, starting with the early prototypes:

So then a graphical redo happened...


And then I decided the background looked horrible...


And now I have no background until further notice :). That's all for now! I had a lot of fun writing this post. Until next time!