About

Hi I'm Bluerobin2! I like making games and I'm trying to learn Pixel Art too. I'm also interested in electronics and robotics. Here is some stuff I decided to put online. I call this my closet. A closet full of blue bird goodness. I try to post every Saturday.

Saturday, August 30, 2014

I reccomend: Pyxel Edit


Ahh Pyxel Edit, one of the best pixel art editors I've ever seen. I've been using it for about 3 months now and I absolutely love it.

What is it?

Pyxel Edit is basically a pixel art editor by Daniel Kvarfordt. However, it goes beyond that. It has tools and features to help you make tilesets and animations (Including playback and onion skinning), It's interface is very simple and easy to get a grasp of and I can even be used as a level editor for your games.

Why do I like it?

It's perfect for what I do, I need to make animations and tilesets for my games. It makes the job a lot easier and quicker.

Who is it for?

Anyone into pixel art or even wanting to get into it. It can useful for both seasoned pros and noobs like me.

Where can I get it/How much does it cost?

At the time of writing it is in beta and can be yours for a donation of $9 USD or more. As it gets updated, the price will go up so it is a good idea to buy now. No further payment is required for future updates. You can also get an early alpha version for free, but that one has a lot of missing features. You can visit Pyxel Edit's website here for more information.

Any good tutorials?

Check out achebit on YouTube. He makes amazing tutorials both on pixel art and Pyxel Edit.

Saturday, August 16, 2014

No post for today. Sorry

I'm going to be very busy today and maybe even next week. Not exactly sure how I am going to pull off this blogging thing. I was going to post a tutorial on using particles in Gamemaker today, but I ran out of time writing that. I got about half done so far. I'll release it later when it is completed.

Again I'm very sorry but I don't have the time to write a proper blog post. I hope you guys understand.

Friday, August 8, 2014

Things are going to change

I'm going to try to post every Saturday from now on. I will post about my games and maybe some reviews and my look on things. For now, I know that I'm a day early but I guess it is time to update the news here.

First of all, I did start an entry for The 3rd Annual Game Boy jam. The problem was that I started late and I don't have the time to finish it. I wanted to make a 3D rouge-like game in which you are a women from a local tribe who decides to do something about recent attacks on the village. It wasn't going to be a large game, with a few levels and a final boss. Another problem was that I never really delved in 3D before, especially in Gamemaker, so there was quite a big learning curve. However, I like the way this is going so I may make it into a full game later on. Here is a screenshot I released on my twitter:

Next I'm working on a game based on J.D. Carthel (aka burlapjack)'s game, Beach Commando. I really liked his idea and the Beach Commando was made in a very short amount of time and only has 5 levels. You can play it on his website by clicking here. Here is a screenshot of my game. It's about a lab experiment that gets tired of its imprisonment and decides to escape the facility.

The idea is to avoid the robots (or sentinels as I call them). You must avoid their line of sight or you will get caught. You block their vision by moving cardboard boxes in the way.

And lastly, I think it is time to announce my official big indie game I am working on. This is my biggest game I've ever worked on. I'm calling it Feeling Green. The names comes from the phrase "feeling green", which means many things, one of which is feeling new and fresh. The game will be about an unnamed person who is finding his way back home. The core mechanic will be weather, which will help or hinder your progress (for instance snow will freeze water into ice). Here are some more screenshots based on how the game progressed over time, starting with the early prototypes:

So then a graphical redo happened...


And then I decided the background looked horrible...


And now I have no background until further notice :). That's all for now! I had a lot of fun writing this post. Until next time!



Saturday, May 24, 2014

New Avatar and sorry for not posting

Yes, I made a new avatar. See it on the right. Sorry for not posting, I just have nothing interesting to say. The menu itself is done, I just need to make the pages, My Low Rez Jam entry is nearing completion and some other minor things are going on. Sorry again. I'm still alive. I didn't forget about this blog.

Thursday, May 15, 2014

Everything is Coming Together

Look at that! My first new header! New background! New menu! (err no menu yet, but I'm close). I feel like its all starting to finally come together the way I want it to. Also, summer is coming up so no school which means that I have a lot more time to do what I love. Of course I will be outside and doing all the summer activities but no school, no stress, no homework, no big tests. I can hardly wait :).

I also need to get my YouTube in shape. Its a bit embarrassing to look at right now.

In Addition, a few friends and I wanted to start a "company" where we make games. I wouldn't call it a "company" but more of a group. But, I just wanted to get it out there.

I also made a font for Low rez jam. Here is a twitter post about it.

Have a nice day! Sorry If I bored you!

Tuesday, May 13, 2014

I'm still alive (And My first Jam!)

Yes, I'm still alive. I've just been really lazy. I'm still working on this blog and I want to start building a bigger profile online. In the meantime, now you can follow me on twitter and check out my games (to come) on gamejolt.

I'm entering Gamejolt's Low Rez Jam (#lowrezjam). Its where I have to make a game with a screen size of just 32x32. Its pretty fun. I never thought you could fit so much in the standard size of a sprite. I'm making a platformer and I'm toying with the idea of a kid who imagines things, and you solve puzzles using that.
If you like making games, you should give this jam a try! Entries accepted until May 31st.

Tuesday, March 4, 2014

Ragequit Trials

Hello I'm back again. I know its no excuse, but I've been busy for a while. Nothing really has happened that is worth posting here until now.

Ragequit trials was really just a test for some of Gamemaker Studio's capabilities that turned into a game. Its quite glitchy sometimes and I didn't work hard to optimize it much but here.

http://steamcommunity.com/sharedfiles/filedetails/?id=233711105

About those headers. Ive still got quite a bit to make. Sorry.